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1 /2QualTOODOOM.cwk

© Alex Harter

10 /12 /1999

[Too Doomsaying For A Possibly Positive Future - Do Not Publish]

Halving The Quality of Life

Now:    Humans between 1980-1995 achieved a pop. of 5 billion.

I argue that our averaged quality of life at that time was (per person):

    A shack = 1 /2 able to last for 50 years at most,

        1 /2 right now falling down.

    6’ high, 5’ by 6’ interior, one bowl of food stored for the occupant for lean times.

    No job = except “employment” with a “living wage” which lets the person support their excess quality of life - the shack, the bowl of extra food, and transportation.  Also religious offerings, bribes, taxes, and something necessary which only charity can supply (or luck) - Western-style clothing.

    Other than that, basic lifesaving medical technology is available - but for one’s life to be saved they must lose half a year being treated, and the average person must give up their “excess quality of life”, and either room with relatives or become a rural hermit.  The average person’s other, less desirable choices, are from least worst to worst: immigrate to another country with higher pay, stay in one’s country and lie one’s way into a better job, or take more than is “needed” when it is available from anyone else - making the victim destitute and vengeful as well.

    Corporations control half of the average country; corrupt, complacent government controls the other half, so the average worker lives in a local time capsule of the Industrial Revolution, without as much pay, and in more dangerous conditions.  Every culture is being destroyed but that of “the poor worker” - a univeral sufferer from replacement by younger, more stressed, lower-paid workers.  Governments, “seeking development”, destroy indigenous cultures (“indigenous” = “individually typed” people) only slightly slower than they cause the majority of extinctions, in non-human life, using the same methods.

    There are ongoing pollution scares in certain areas, even affecting those not even employed in the corporations concerned.

    Obviously, the average person has to combine their goods with a large social network to purchase more power.

    Effectively, the average person lives in an overpopulated country, a country with a desperate need to turn sand into water into food.

The population growth rate should not be merely reduced to population stability, but the equivalent building value of a large multistoried warehouse, or the ecological value of a few good acres of land, whichever is greater.  I doubt 5 billion people can do that and have it last for the long-term.  The average person must have 0.75 children (1.5 for couple) until this quality of life is reduced.

“Later:”    Having the Quality of Life: 10 billion people in 2050.

    A shack = right now all of it is falling down’ 6’ high, 2 1 /2’ by 6 feet interior, food buried in the dirt floor.

    “Employment” pays enough food to live on, no more.  Transportation is half as far.  Tiny religious offereings are taken from some of bribes, while taxes are decreasing as the government passively begins to collapse.  Western-style clothing is G.I. {gov. issue}

    Euthanasia of all ages is the only alternative to unsanitary minor medicine - which technically costs the average person their “extras”, but which may not physically be enforceable.  Relatives try to give the average person emotional support, and there are no hermits (they starve away from the markets).

    Borders are almost universally closed, even in countries which have long had lower pay, there are too many sources of information to support lies for advancement, and life is a constant life-or-death struggle for possessions.

    Corporations control 100% of the average country; rebels are poor, but independent laborers avoiding debt; information and transportation are the only two types of technology available that reach past the U.S. 1920’s in maximum technological sophistication.  These two semi-elite regions of employment pay 150% compared to the average pay, and are dangerous jobs except for dangerous people.  Other regions of employment are dangerous because of the job, rather than the cowrkers.  All cultures that are not short-term-profit-based do not exist, and “the poor worker” culture is heavily biased against most younger people.  Indigenous cultures other than competitive capitalism have been eliminated by dangerous workers, enforcing the government’s will before that option even became “legal.”  Pests and unguarded unowned-by-people life forms are eaten as food.

    Pollution gives a wedge for disease, so physical isolation is common, causing craziness through stress and sensory deprivation, before death.

    Organized crime, always taking the more obvious-positive-outcome bribes, is now a cross between the rebels and the government: obviously, they don’t want to pay taxes, but besides that, they can’t decide at any given time between the status quo all-out competition within and between their groups for short-term profit, or whether they should adopt the bribe-taking wheels-within-wheel government corruption approach of insinuating themself into institutions?

    Life is hell, without the health benefits, in y.10B.

3mainEthReas.cwk

© Alex Harter

3 /11 /99

3 Main Kinds of Ethics /Reasons

1. Kant’s Principle Ethics: negative conseqs. for neg actions.  No mention of positive consequences.  Designed for negative feedback (less and less change, less and less thought).  Actually results in ignoring and  ·  (not to mention self-deception, positive-negative “no shades of gray” dualities, rude awakenings, and inability to direct change in a positive direction), extreme compartmentalization, which is a [F] [H] or [H] [F] system in which actions are misguided, thought to be short-term aids to those who need it, but end up being short-term aids to those who already have things, and to those who make the decisions.

    Since the ethincs come from the “top” in this system, those who own everything also control people, and as long as people are too Fearful to change traditions, the majority who use this Ethical system will be exploited.  Moreover, since everyone who suffers is silent, any Love or Pity which seeps into the system which can be attacked from above is, the only assertive people are those who compete [Hate] and the only ones left to change the society are the weakest, most numerous people [those who Fear to do so].  The main problem with Principle Ethics is that it almost always focuses on negative things - negative consequences for certain negative actions - while offering multiple competing absolutist principles given by others, which most people don’t even need; they can see good things from bad things based one their own experience, and knowledge.  This is at the exclusion of focusing on positive consequences for positive things, or neutralizing (without harming) those who do negative things (i.e., in jail or prison).

2. “Infinity thinkers” / “There’s No Meaning to Anything (And Sometimes no

    Either    :

7Habits+Apologize.cwk

© Alex Harter

98 - 00

From The 7 Habits of Highly Effective People

{My notes on margins are few, and I can remember maybe using 3 diagrams maximum}

{DIAGRAM:}

        PHYSICAL ,

     ,->    To Live    \

    /            \/

SPIRITUAL            SOCIAL

To Leave            /EMOTIONAL

A Legacy            To Love

    /\                /

     \    MENTAL    <-‘

       ‘    To Learn

understand = influenced by another    a satisfied need no longer influences

Rmbr.: fast is slow with people, and slow is fast with them.

no quick confidence from others,

no perfect mindsetting, but

confidence in good choices

attitude influences behavior

continuous improvement,

upward spiral, improve other “habits”

        you for me

    we

        me for me

    INTERDEPENDENCE

                personality,

                skills

    I    INDEPENDENCE

I for me            self-master,

                self-control

        DEPENDENCE

    you for me

        you

paradigm = mental image in mind of “aspects of the world” (or just reality).  P shift = new outlook due to new information    apologize = 2 /5

trust = courtesy, kindness, keeping commitments

don’t say “always” or “never”

Understand em. deposits for others.

Not immediate popularity, but building trust up.

            URGENT            NOT URGENT

    IM-        Crises            Preparation

F    POR-        Pressing problems        Prevention

    TANT        Deadline-driven projects,    Value clarification    L

            meetings, presentations    Planning        dif. = importance

                            Relationship building

                            True re-creation

                            Empowerment

    NOT        Interruptions, some        Trivia, busywork

    IM-        phone calls            Some phone calls

P    POR-        Some mail, some reports    Time wasters

    TANT        Some meetings        “Escape” activities    H

            Many proximate,        Irrelevant mail

            pressing matters        Watching TV

            Many popular        excessively

            activities

    you   them

L    win - win

H    win - lose, lose-lose

F    lose - win

P    no deal, lose-lose

AltrPoliSuccStre.cwk

© Alex Harter

either 99 or 00

Altruism = Helping Another for What Reason?

    Why: these life forms do not surveive to reproduce

`/ reciprocity or friendly partnerships

    Why: though unrelated, indidviduals receptive to gifts who overcompensate the givers of numerous small gifts will get more gifts in the future.

    I think 3 main factors cause people to be more reciprocitive: being related, being close to the same age, and having the same occupation.

    Less important factors that cause pepole to get along better, or communicate effectively include: same: race, ethnicity, language, sex, money /amount of resources, clothing, religion, and other interests (games, etc.).

- same culture /society give no help in communication.    \

- communication is cheaper gift-sending.            /  comm.

- a selective form of reciprocity is popularity.                \

- popularity is more political than based on personal difference.    /  pop.

`/ kin selection

    Why: survival of gene for altruism persists in successive generations.

                                Little    Big

urgent, important    Fear = forgetting little things

            Hate = forgetting big things

important        Love = remembering big things

urgent            Pity = remembering little things

    big things    l|i|t|t|l|e things

    [F, L]        [H, P]

    The opposite of a firing squad is a commissioned inventor.

The opposite of a natural disaster is an (uncompensated) inventor.

The opposite of a war is a repairer.

                            (add)    (Hate /Fear system)

New /Dems.            Old /Reps.        |      |    (get)

                Banking        \/      \/        \/

Blue-Collar    White-Collar    Stocks        H    ->    H    ->    H        F    ->    H    ->    H

                Corp. Lawyer           F    ->    H               F    ->    F

                Executives (old companies)

                                                      H    ->

                                            F    ->    F     ->    H

F right thing, wrong reasons = meek = important, urgent

L right “    , wrong “    = speaks = important, not urgent

H wrong “    , wrong “    = reeks = unimportant, not urgent

P wrong “    , right “    = weak = unimportant, urgent

Why politicians get less done as years pass:

1. eliminate fear of crime, leaving:

2. love of people, until indifference /boredom, or:

3. hate of position, but not very strongly, so:

4. pity of tiny groups = micromanage society.

{DIAGRAM: vertical order: F, L, H, P, with P -> F -> H -> L}  Path to success:

unimportant, urgent -> important, urgent -> unimportant, not urgent -> important, not urgent

P = wrong thing, right reason, F = right thing, wrong reason.  H = wrong “, wrong “, L = right “,

right “

{DIAGRAM: vertical order: F, L, H, P, with L -> H -> F - P}  Unwinding

    Relative #    Relative Strength    Potential Strength

Nature    0  / ?  / ∞        0            ?

Fear        4        -2            -8

Love        3        +2            +6

Hate        2        -1            -2

Pity        1        +1            +1

{Total}    /10        /0            /-3

BasicIntent.cwk

© Alex Harter

1 /12 /99

Basic Intent*

Male: to not have anymore wars.

    They went along with “free” countries not for the other rights, just the abandonment of ever increasing aggression.

    Historically, males have voted because males have fought (females paid taxes, too), not because of any reason related to productivity, but because men are easily duped into doing things for people who have power over them.  Men were slightly “show”-aggressive, but most of what attackers did was using the victims’ emotions against the victim, robbers mostly outthwarted quick capture by being quicker to leave, and men are not inherently aggressive enough to kill or seriously attack for no reason whatsoever, so with men, short-term profit by aggression is at best an intellectual pursuit; the most common kind of violence men actually at first from a reasonable fear, and followed by annoyance and frustration, then the attack.

    More inclined to sit in groups, and walk alone, the only men who can get away with violence are the few (about 10% or less) who can convince the others to shy away.

Female: to not have to live without physical comfort.

    They went along with the “long-term progress” idea because it promised endless emotional happiness, but when the short-term profit companies decreased emotional health, females said they had to have the vote or they wouldn’t let it keep going anymore.

    Historically, females have been more neglected than males, with their human traits of home work and efficiency.  Females do not naturally like to do other people’s dirty laundry, and have solider reasons for turning down work, one always being that they do more.  They really want to hold Love and Pity for themselves, zapping others occassionally to lauch at them, and in the short-term are more likely to be bitter and self-deceiving (unlike males, who just can’t get it), but are always happier in the long term because of such high expectations placed on them.  There are a few simple ways females can screw up (unlike males, who need only show aggression to evoke an exaggerated suppression response), though, and the first way is by being permanently hurt by anything someone does to them, requiring the Pity of others (of which females have themselves an abundant supply), and claiming to need permanent support and tears of others, because, let’s be honest, do you think anything that was ever done to a female has put her down?  Females have amazing powers of recuperation, and it’s not like females are going to become nuts with nearly the frequency that males do.

    Second, females can’t say, “I can’t do that because that’s something that men do”, because females do a lot of things that men are supposed to do.  Reliance on men is one of the most inefficient ways to do something (unless it’s irrational) if a female wants to get something done in a hurry.  Once emotionally uplifting activity becomes normal, men will be too busy to fight wars, so nothing’ll be destroyed anymore, and males will begin to enjoy the finer things, as females will have created things to enjoy.

    Third, females shouldn’t preted that they can’t kick the tiny butt of any male who attacks them, and taht being “assaulted” is their private primary fear.  This form of attack will only make a victim if the victim lets themselves be victimized.  Personal inhibitions against attacking the enemy should be dropped first, then females remember their arms that have done unending moving, carrying, thrusting, and parrying items and obstructing objects; their legs, which have wonderful function in moving, thrusting, and shock absorption; their often longer nails; their tiny, ballpeen-hammer like shoes; their smiling teeth, which let them bite off the nose of the attacker!  Females who show real aggression can scare off most males, and a broken nose or a “not guilty” of a female defendant are much more effective ways of attacking males than shouting “help”!

    Fourth, females shouldn’t let males be in control of sex, like “Pimps”.  They should find people who won’t be blown away by a “new” thing and who won’t blab and exaggerate about their “conquests”, because, as I have noted before, you can’t “conquer” women, at all; their constant disappearance and reappearance of bait makes every male jerk disappear eventually, unless the jerk can chain them down forever.  Males “win” females like the Egyptians were “allied” with the British!  To males, a pact with a jerk is literally like a treaty saying, “I will have to fight you for my freedom”, but obviously give themselves more freely.  Females tend to chain themselves with people they like, or are familiar with, rather than innumerable impersonal links to hateful strangers.

    Fifth, females shouldn’t define themselves in terms of males!  They can use the same language, and compare “trophy” males, but they can’t say they work “as well as” or “almost as well as” males.  Females are not weak, and they shouldn’t involve males in their rating system, not because the males are “better”, but because males that high are “lucky”!  Any male who isn’t a felon, killed by a gang, wacko, in a “blue-collar job”, or greedy, is lucky!  Females work a lot, efficiently.  Males are, when cut into their marrow, dumb.  Males are only physically “free element.”  Mentally, they stay on a tight path ringed by fear, and boredom, hoping silently that the inevitable shift to females knowing more will be put off, just a little more, so that they have time to feel as if at least they know something, even though they are as usual making something out of nothing (nothing is their experience).  Females tend to make something out of something, finding someone who already is helping themself and having them help others.  To summarize: males fantasize; females empathize.

    Sixth, females shouldn’t be concerned by the labels attached to them: “female” and “woman” May be longer than “male” or “man”, but “rock” is a designation, while “nice rock” is a description, as a semantic example.  The longer a name, the less the individual is stereotyped, as the categories on their own don’t fit.  Menstruation, “in heat”, sexy, and pregnancy, are terms not dangerous when females promise only things they can deliver.  They cannot really deliver love to a jerk, just like they can’t pet the caged eager animal at the zoo, because they are in separate worlds and shouldn’t risk an obviously disastrous exploration.  Females’ noon-sexual bodies complement their sexual parts, while males can be separated into their brains and the rest of them, there not being much of a distinction otherwise.  Females should be able to be thought of as intelligent, as well as sexy, and not be relegated to vocal obscurity in the disembodied male-dominated media and culture by the fear that few dumb females will loudly support more sexism.  There shouldn’t be an autonomous female community supporting and correcting all its members; females should be allowed to abandon some, or else “dumb blondes” and others will apparently be like the youngest children of the all-female family, getting more pardon than they deserve.  Not to say that feminists shouldn’t refrain from recruiting these few for their apparent neediness.

(* = I apologize for calling males dumb.  I apologize for letting females know that there is very little wrong with them.  I apologize for making females assertive, assertive for a good reason.  I apologize for suggesting females deserve more than males.  I apologize for making fun of males.  I apologize for the fact that I’m a (semi-sarcastic) male - Alex Harter {signed})

BeachedIICGTrades.cwk

© Alex Harter

98 - 00

reg.trees    coconut (water)    banana (bananas)    vine (vines)

12        4            4            4        = 24 logs, 3 people

                                                  /24 logs =

fishing rod (fish)    desalinization (water)                          8 ea. (enough)

    {infinity sign}        {infinity sign}

        limited by time

(Beached II is a computer game with the purpose of building a raft to escape a deserted island before a typhoon comes in 1-2 weeks and kills you and two other players, computer or human each)

Beached II (temporary presence)    Reality (Earth)

enough food for the current population    `/

food use overlap    `/

water   “   “    `/

water overlap    `/

sleep better at shelter    `/

Some resources (plain trees) used only one way.    `/

Some resources (coconut, banana, and vine trees) used

in more than 1 way, creating need for resource

management between people, or people will take

adavantage of each other, by stupidity or by annoyance.    `/

Some uses can only be done once (cutting trees,

in terms of weeks) and so must be considered

intelligently.    `/

Goal is to leave; use up anything, since the    Earth’s population is too high,

important result is helping as many as possible    with too many awing surface constructs,

leave too.                        X    and too much natural beauty to leave.

Enough of certain resources (trees) for everyone    Goal is to stay.

to leave, if people can get along together.    X I think we’re too numerous, anyhow.

constant population    X increasing population

Energy /    Science /    Castes /    Money    |    Agriculture    Communication

Machines /    Reason    Trades*             |

Industry

                Soldiers    Better math    population    Math

population    population    Priests            increase    Language

increase    increase    Lawmakers             |            History

                Healers             ^

                Workers        /    \

            /    Tradespeople    Writing

        /    \    Merchants

        /    \    Advisers

    /        \    Entertainers

    Government*    Media

    taxes

    public goods

    public services

Intelligence    Fire    Tools    Society    Hunter-Gatherer

right /wrong

good /bad            they themselves:

hate /love                          others

fear /(pity)    {circled}        \/        strength:    use:

                L    skill        F selfish    L skill

                P    appointed    L skill        P work

                H    Selfish    H appointed    H app’d.

                F    work        P work    F selfish

    Ants vs. Humans! (both have lots of Castes!)

(info -> queen)    (info -> public)

King            Merchants (selfish)

Soldier        Soldiers (selfish)

Queen        Lawmakers (appointed)

Queen        Priests (skill)

Queen        Advisers (skill)

Nurse            Media (work)

Nurse            Healers (skill)

Worker        Tradespeople (skill)

Nurse            Entertainers (work)

Nurse, Worker    Workers (work)

Universal Age (to go where…)

Genetic Age (fix \/  damage)

Atomic Age ( + Nuclear)

Industry    ^ So far

Science

< Gov.*

Castes*

Money

< Writing                         

Agriculture        ^ Shangri-Laians (if they exist)    

Communication  ^ most “indigenous” peoples

Intelligence

Fire

Tools

Society

Hunter-Gatherer

* (Yes, actually these are new discoveries mixed far earlier or between the other levels whown (ants are just societies, f.y.i., and they have castes too), but this is what we think of as.. (..the Medieval Age).

ChoicesWill.cwk

© Alex Harter

1 /30 /99

(bad)

Government after Religion and higher population.

Science came, after Religion related to life.

Crime after no control, higher population, and lack of edcuation or jobs.

Mass production after agricultural improvement and Science.

The fringe of Advertising is highly immoral genocide while the middle is a slaphappy peace.

Advertising is the spread of emotional exploitation and exploration of the personal frame of reference.

Humanity’s Choices:

1.  stay at low pop. = diversification, subsistence, adaptation, low negative impact on environment, and low neg. impact on one another.

2.  get higher pop.

Tribes    ->    Cults    -> Communication    ->    Religion

    /\        /\                    |

    |        |                    |

Intelligence        |                has a book    sometimes dying out

and skill        |                |            /\

    |        |                |            |

    |        |                If doesn’t    ->    It remains

    \/        ‘\,-    -    -    -    -    -    -    flexible

Communities

    |

    \/

Use herding and agriculture

ChoicesWill.cwk

© Alex Harter

1 /30 /99

(bad)

Government after Religion and higher population.

Science came, after Religion related to life.

Crime after no control, higher population, and lack of edcuation or jobs.

Mass production after agricultural improvement and Science.

The fringe of Advertising is highly immoral genocide while the middle is a slaphappy peace.

Advertising is the spread of emotional exploitation and exploration of the personal frame of reference.

Humanity’s Choices:

1.  stay at low pop. = diversification, subsistence, adaptation, low negative impact on environment, and low neg. impact on one another.

2.  get higher pop.

Tribes    ->    Cults    -> Communication    ->    Religion

    /\        /\                    |

    |        |                    |

Intelligence        |                has a book    sometimes dying out

and skill        |                |            /\

    |        |                |            |

    |        |                If doesn’t    ->    It remains

    \/        ‘\,-    -    -    -    -    -    -    flexible

Communities

    |

    \/

Use herding and agriculture

Choose Enemies.cwk

© Alex Harter

11 /13 /98

Age 18

Choose Your Enemies Well…

My Age

0-10 yrs.    1.  Self:

            Love, hope, self-assertion, self-motivation, truth, happy to not be center of attention, learning the beauty of everything, loving neighbors as self, …    = supremely happy, excited, discovering, unabused, unassuming…

5 1 /2 - 13 yrs.2.a Parents:

15-            give Fear, rain Hate, put down, ignore, redirect, manipulate, control, create reliance, indoctrination, better is power, work is happiness, fear others, fear teachers, fear loss, etc.    +competition, win, do it this way, ask me, I’m busy…

8-13 yrs.    2.b. Hating them as response, frustration, ignoring, fighting, hurting, try to use 16-17 yrs.        their methods on them, desperation; desire for freedom, not love;

18-            independence, not respect; losing sight of Love, going for coexistence; gradually, they mellow, but not much, …    +don’t bother me, stay away, not listening…

13-14        3.  Gradual acceptance /apologizing

15-            Natural homeostasis, talk about humans in general, Pitying one another sometimes, helping the other, subdued, accepting subordinance, telling rights, not only responsibilities, giving comfort, respecting, supporting, listening, sharing, almost communicating

{PICTURE: Timeline made of solid lines and endpoints or “continuing “ arrows, with some breaks, summarizing the above, in vertical order: + Love, - Fear, - Hate, + Nature /Pity, and horizontally my age up to 30.}